Function
Sets the offset of a Path Array within the original Field after partitioning.
Syntax
#include <dx/dx.h>
PathArray DXSetPathOffset(PathArray a, int offset)
Functional Details
Sets the offset value for a portion of the Path Array relative to the original grid to offset. In the case where a Path Array a is used to define a regular grid of connections that is a part of a partitioned Field, it is useful to know the offset of the partition within the original Field.
Path Arrays are typically used as constituents in Mesh Arrays that define regular or partially regular connections grids of one or more dimensions. In that case, the mesh offsets of the partition within the original mesh are accessed at the Mesh Array level through calls to DXSetMeshOffsets and DXGetMeshOffsets.
Return Value
Returns a or returns NULL and sets an error code.
Returns o or returns NULL and sets an error code.
Returns OK or returns ERROR and sets an error code.
See Also
DXGetMeshOffsets, DXGetPathArrayInfo, DXNewPathArray, DXSetMeshOffsets