Function
Gets the offset of a Path Array in the original Field after partitioning.
Syntax
#include <dx/dx.h>
PathArray DXGetPathOffset(PathArray a, int *offset)
Functional Details
Gets the offset value offset for this portion of the Path Array a relative to the original grid. In the case where a Path Array is used to define a regular grid of connections that is a part of a partitioned Field, it is useful to know the offset of the partition within the original Field.
Path Arrays are typically used as constituents in Mesh Arrays that define regular or partially regular connections grids of one or more dimensions. In that case, the mesh offsets of the partition within the original mesh are generally accessed at the Mesh Array level through calls to DXSetMeshOffsets and DXGetMeshOffsets.
Return Value
Returns a or returns NULL and sets an error code.
See Also
DXGetMeshOffsets, DXGetPathArrayInfo, DXNewPathArray, DXSetMeshOffsets