Two higher-level routines that use the Render module's clipping capability are listed here. These routines do not themselves clip an Object to a plane or to a box, but rather construct an Object (Clipped Object) that describes to the renderer what clipping is to be done. (The renderer does not support nested clipping, and all translucent objects in a scene must be clipped by the same clipping Object.)
Object DXClipPlane() | Creates a clipping Object defined by a clipping plane. See DXClipPlane. |
Object DXClipBox() | Creates a clipping Object defined by a clipping box. See DXClipBox. |