Category
Function
Specifies the shading attributes of an object.
Syntax
output = Shade(input, shade, how, specular, shininess, diffuse, ambient);
Inputs
Name | Type | Default | Description |
---|---|---|---|
input | object | none | object to be shaded |
shade | flag | 1 | 0: object not shaded
1: object shaded |
how | string | none | ("smooth" or "faceted") |
specular | scalar | none | specular coefficient
(standard = 0.5) |
shininess | integer | none | shininess exponent
(standard = 10) |
diffuse | scalar | none | diffuse coefficient
(standard = 0.7) |
ambient | scalar | none | ambient coefficient
(standard = 1.0) |
Outputs
Name | Type | Description |
---|---|---|
output | field | shaded object |
Functional Details
This module is applicable only to surface objects (i.e., objects with connections of type "triangle" or "quad").
input | specifies the object whose shading attributes are to be modified. |
shade | turns shading on or off. By default, the module turns shading on. |
how | specifies whether the shading is to be smooth or faceted. If this parameter is not set, and:
An explicit specification of "smooth" or "faceted" shading will apply to all objects. However, if a "normals" component of the requested type ("dep" "positions" or "dep" "connections") is already present, the normals are not recomputed. |
The next four parameters specify the particular shading attributes of the object. If any of these parameters are not explicitly set, the corresponding attributes remain unchanged.
specular | specifies the amount of light reflected by the object (as from a very smooth, highly reflective surface). The specified value must be between 0 and 1. The default is 0.5. |
shininess | specifies how sharp the specular highlight is. The specified value must be an integer. Larger numbers result in a smaller, sharper, specular highlight. The default is 10. |
diffuse | specifies how much light is diffused by the object (as from a rough non-reflective surface). The specified value must be between 0 and 1. The default is 1 (one). |
ambient | specifies how much light is reflected equally in all directions. The specified value must be between 0 and 1. |
Notes:
Components
May add or modify the "normals" component. All other components are unchanged.
Example Visual Programs
AlternateVisualizations.net Imide_potential.net UsingShade.net
See Also
[ OpenDX Home at IBM | OpenDX.org ]