Category
Function
Produces an ambient light.
Syntax
light = AmbientLight(color);
Inputs
Name | Type | Default | Description |
---|---|---|---|
color | vector or string | [0.2 0.2 0.2] | color and intensity of light |
Outputs
Name | Type | Description |
---|---|---|
light | light | the ambient light |
Functional Details
The AmbientLight module produces a light that equally illuminates all surfaces, regardless of location or direction.
color | specifies the color of the light either as an RGB vector or as a string. If it is a string, it must be one of the defined color-name strings (see Color). |
If a value is specified, the system removes the default lights. Therefore, if you use AmbientLight and want shading, you must also add a distant light. In addition, if you desire shading, you should use only relatively small amounts of ambient light (a value less than about 0.5). Use the Collect module to incorporate the resulting light into the scene that is given to the Render, Display, or Image tool.
Ambient lights have no effect on volume-rendered objects.
Example Visual Programs
ThunderGlyphSheet.net UsingLights.net SIMPLE/Light.net
See Also
[ OpenDX Home at IBM | OpenDX.org ]