Function
Manipulate Transform matrices.
Syntax
#include <dx/dx.h>
Matrix DXRotateX(Angle angle)
Matrix DXRotateY(Angle angle)
Matrix DXRotateZ(Angle angle)
Matrix DXScale(double x, double y, double z)
Matrix DXTranslate(Vector v)
Matrix DXMat(double a, double b, double c,
double d, double e, double f,
double g, double h, double i,
double j, double k, double l)
Functional Details
Manipulate Transform matrices. DXRotateX, DXRotateY, and DXRotateZ return a Matrix that specifies a rotation about the x, y, or z axis by angle angle in radians.
DXScale returns a Matrix that specifies a scaling by amounts x, y, and z along the x, y, and z axes.
DXTranslate returns a Matrix that specifies a translation by v.
DXMat returns a Matrix with the specified components.
A
Matrix
is defined as follows:
typedef struct matrix {
/* xA + b */
float A[3][3];
float b[3];
} Matrix;
An
Angle
is in radians and is defined as follows:
typedef double Angle;
Return Value
Returns the resulting Matrix.
See Also
DXConcatenate, DXInvert, DXTranspose, DXAdjointTranspose, DXDeterminant, DXApply, DXApplyTransform, DXNewXform