A Clipped Object is one Object clipped by another. The first Object is actually rendered; the second represents a region to which the first Object is clipped. The clipping Object is expected to be a closed convex surface. The portion of the first Object that is within the clipping Object is rendered. If the clipping Object is not a closed convex surface, the results are undefined. The clipping is performed by the renderer during the rendering process. Thus clipping is provided as a data structure for representing the Clipped Object to the renderer, rather than as an explicit operation.
Clipped DXNewClipped() | Creates a new Clipped Object. See DXNewClipped. |
Clipped DXGetClippedInfo() | Returns the Object to be rendered and the clipping Object. See DXGetClippedInfo. |
Clipped DXSetClippedObjects() | Sets the Object to be rendered and the Object to clip it with during the rendering process. See DXSetClippedObjects. |