An Xform, or transform Object, is a renderable Object that specifies a modeling transformation matrix applied to another renderable Object. It is included in Groups that are input to the renderer to specify the transformation from model coordinates to world coordinates. See the description of the DXApplyTransform() routine in 16.1 , "Transformation".
Xform DXNewXform() | Creates a new transform Object. See DXNewXform. |
Xform DXGetXformInfo() | Extracts information from a transform Object. See DXGetXformInfo. |
Xform DXSetXformObject() | Sets the Object to which a transform is applied. See DXSetXformObject. |